Soldier Shot During Special Forces Training Event After Live Ammo Mixed in with Blanks

@SpongeBob*24 now we have an answer.

(We had a PM about Bagram DFACs and I couldn't remember the camp's name)

Vance...wasn't he a Guard 18E? And Montrond...7th Group? I used to read bios and could remember this stuff.

SSG Gene Vance 19 SFG (A), killed in May, 2002 Afghanistan. CJSOTF-A named their Bagram compound Camp Vance in December, 2002.
 
If I may, as a guy involved in training simulators.

Every December-ish Orlando hosts ITSEC.
I/ITSEC Homepage

I saw things there which kind of blew my mind. Sims for door gunners, medicine, C2, anti-tank, flight sims, etc. There was a sim that replicated the picture a gunner would see from the aft ramp of a CH-47. There was one for JTACs that used real world callsigns. As you can imagine, the small arms sims were amazing. Some of the vendors included Unreal Engine and Nvidia which are not scrub companies.

When you consider the training opportunities available such as dry fire, blanks, simunitions, and live fire, there's something to be said for modern digital sims.

The Navy is no shit using flight sims to qualify naval aviators, some of who NEVER set foot in their airframe until they reach an operational squadron within the fleet. I've seen this and I've spoken to the instructors.

If you can qualify aircrews, with their exceptionally rigid standards based upon digital learning alone, then ground forces can build a high level skillset before they squeeze a trigger with any munition. Blank, sim, live...doesn't matter.

I'm not saying this for professional or personal growth, but every branch can benefit from digital training across almost every MOS/ Rate/ AFSC.

Maybe some career fields need to start writing checks...

But, hey, I'm just a pogue who carried a tray out of the Bagram DFAC. Your mileage may vary.
This already exists in the Marine Corps at most bases. I assume the Army has something similar. They support multiple weapon systems and have all sorts of scenarios. Good for individual training, not as good for unit training. ISMT We have one for supporting arms as well Supporting Arms Virtual Trainer
 
This already exists in the Marine Corps at most bases. I assume the Army has something similar. They support multiple weapon systems and have all sorts of scenarios. Good for individual training, not as good for unit training. ISMT We have one for supporting arms as well Supporting Arms Virtual Trainer

But how much time is an individual soldier or Marine spending on those sims per year?
 
But how much time is an individual soldier or Marine spending on those sims per year?

There's the rub. The Corps was pretty stingy with live-fire range time for rifle companies BITD. Bullets cost money. Sims are far more economical but how often does a rifleman get a chance to cycle through?
 
But how much time is an individual soldier or Marine spending on those sims per year?
Regulars get a lot less range time than specials. Even in the year we went through two BDE certification exercises I might have spent a total of 12 days shooting at company level (this was the high for the squadron) and then add gunnery which was 20 days, we were supposed to do gunnery twice that year but got kaboshed by Brigade Modernization Command.

Infantry and Scouts in forscom units generically never shoot enough. We had snipers in our MTOE and they never shot their long guns because we didn't have any long guns...and didn't have DM rifles either.

ETA: Sim Center at Ft Bliss had an interesting calendar to say the least. Certain quarters were black and some months they would beg units to come in to use it. Massive facility that had everything from small arms to Abrams.
 
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But how much time is an individual soldier or Marine spending on those sims per year?
For the Marine Corps they are pretty well used to be honest. It’s an easy way to spend white space. We had one on our camp…I think most camps, which correlates to an infantry regiment with its 3-4 battalions, have one.
 
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Regarding naval student aviation, you're correct. Ward Carroll has a YouTube video on that subject, what they are doing is just incredible.

We use simulation extensively in medicine, especially for high risk / low volume events, and honestly there's a new product on the market every month it seems that just makes it more incredible, VR goggles, etc.
Strictly from the medical pov. Those VR goggles are the shit. I contributed to the Statement Of Work (SOW). On a version of these goggles that have a HUD in them. The Medic/Corpsman can scroll through a quick reference for treatments in the PCC/PFC stages. As well as transmitting back in realtime. To senior medical personal who can view what the Medic/Corpsman is seeing.
 
VR's biggest problem is 25-40% (some studies have it at a whopping 70%) will suffer from motion sickness. The Air Force tried VR for a 3D command and control network and it bombed because of motion sickness. That brings up some problems:
1. If you can "grow" out of motion sickness how long does it take?
2. If someone can't handle motion sickness, how can they train?
3. If the value is limited because of the above, are you willing to chop trainees because they can't train in a VR system?
4. How much are you willing to spend? Is the increase in capabilities worth it despite the above?

Personally, I think VR is overhyped and the juice isn't worth the squeeze.
 
VR is an adjunct in education, just another tool in the tool belt. Operationally we're seeing it with austere medicine with everyone in between "I'm just a medic, bro" to physicians. It's more and more commonplace.
Absolutely! SOMSA 2023's exhibit hall had tables full of this type of equipment to display and demonstrate. One of the ones I used. Was just a set of goggles for a troop. That had different sensors in them That monitored the wearer's location and physiological data. So that the medical authority in a rear position. Has a realtime overview of an individual or team.

ETA: Most of what I saw was considered Augmented Reality (AR). Which from what the demonstrator stated. Doesn't cause spatial adjustment issues. Most of the VR stuff is for an immersive training experience. Where AR just throws up a display on your HUD. You still can focus on the horizon.
 
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