Pursuant to @AWP's request for a politics in gaming thread, I've made this one.
I am quite aware of Gamergate. In fact, I wrote about it for my university's student newspaper, and also Ms. Saarkeesian's critiques that were also released contemporaneously were well overblown and taken out of context. I am also aware that what began as a perfectly understandable movement to uncover the very close and in some cases unethical relationships between games journalism and the publishers they purport to cover devolved into a wild mob determined to expose any and all they could get their hands on.
In my opinion, games certainly can be an entertainment, an escape, and a teaching tool to reflect upon cultural norms and values. However, I do not believe that it is wise to simply insist that games must not dare to question or challenge said cultural norms and values if is the intent of the developer to do so. I am in accord with you insofar as when a developer's vision is compromised in order to shoehorn in gratuitous or unnecessary elements for the purposes of appealing to a certain subsection of people. In the above case, though, nothing that I have heard suggests that the elements of the game that riled up most of the current critics were forced in on Sony's part.
I personally view video games as an art form, especially considering the tremendous power that they have to tell stories that may not necessarily be our own. The jury will always be out on whether such efforts are successful, but I don't necessarily begrudge corporations for trying to take creative risks in order to tell the story that they want to tell, or reach an audience that they feel will appreciate the game or identify with the story at large. Justice Scalia recognized in the majority opinion to Brown v. Entertainment Merchants Association “that it is difficult to distinguish politics from entertainment, and dangerous to try. 'Everyone is familiar with instances of propaganda through fiction. What is one man's amusement, teaches another's doctrine.' [Citation omitted] Like the protected books, plays, and movies that preceded them, video games communicate ideas--and even social messages--through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player's interaction with the virtual world).” Brown v. Entm’t Merchs. Ass’n., 564 U.S. 786, 790 (2011).
Furthermore, "Go woke? Get broke." is a facile argument here. Sure, it is risky to produce games or other mass media entertainment which costs hundreds of millions of dollars. However, I fail to necessarily see this as anything more than a little platitude given how much money has been spent in giving to liberal causes by quite successful companies who have more than enough cash to burn. It’s Sony’s decision on what they want to do with their own money.
Appreciate that you recognize that. However, no one is forcing you to “play along” at the end of the day. You’re more than welcome to not buy the game and I’m sure that there are plenty other options for you to veg out on if you’re well aware that it’s not your cup of tea.
@Templar27A Go back and check out the video's I posted and/or look up the gamergate fiasco. If you wanna get technical... games are entertainment, an escape, and a teaching tool that reflect upon cultural norms and values. Look up something like Hnefatafl if you want an example of this.
If that doesn't make sense think of it like this, "Go woke, Get Broke". Cultural norms exist for a reason and if your gonna market a product to those people you best know your audience. Especially when your product takes years and tens (if not hundreds) of millions to produce, develop, and market.
I mean according to AAA publishers trannies are the future. Wonder what that means for the rest of us.
I am quite aware of Gamergate. In fact, I wrote about it for my university's student newspaper, and also Ms. Saarkeesian's critiques that were also released contemporaneously were well overblown and taken out of context. I am also aware that what began as a perfectly understandable movement to uncover the very close and in some cases unethical relationships between games journalism and the publishers they purport to cover devolved into a wild mob determined to expose any and all they could get their hands on.
In my opinion, games certainly can be an entertainment, an escape, and a teaching tool to reflect upon cultural norms and values. However, I do not believe that it is wise to simply insist that games must not dare to question or challenge said cultural norms and values if is the intent of the developer to do so. I am in accord with you insofar as when a developer's vision is compromised in order to shoehorn in gratuitous or unnecessary elements for the purposes of appealing to a certain subsection of people. In the above case, though, nothing that I have heard suggests that the elements of the game that riled up most of the current critics were forced in on Sony's part.
I personally view video games as an art form, especially considering the tremendous power that they have to tell stories that may not necessarily be our own. The jury will always be out on whether such efforts are successful, but I don't necessarily begrudge corporations for trying to take creative risks in order to tell the story that they want to tell, or reach an audience that they feel will appreciate the game or identify with the story at large. Justice Scalia recognized in the majority opinion to Brown v. Entertainment Merchants Association “that it is difficult to distinguish politics from entertainment, and dangerous to try. 'Everyone is familiar with instances of propaganda through fiction. What is one man's amusement, teaches another's doctrine.' [Citation omitted] Like the protected books, plays, and movies that preceded them, video games communicate ideas--and even social messages--through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player's interaction with the virtual world).” Brown v. Entm’t Merchs. Ass’n., 564 U.S. 786, 790 (2011).
Furthermore, "Go woke? Get broke." is a facile argument here. Sure, it is risky to produce games or other mass media entertainment which costs hundreds of millions of dollars. However, I fail to necessarily see this as anything more than a little platitude given how much money has been spent in giving to liberal causes by quite successful companies who have more than enough cash to burn. It’s Sony’s decision on what they want to do with their own money.
Live and let live. Just don't force me to play along with someone else's delusions. (Especially when I'm just trying to veg out. )
Appreciate that you recognize that. However, no one is forcing you to “play along” at the end of the day. You’re more than welcome to not buy the game and I’m sure that there are plenty other options for you to veg out on if you’re well aware that it’s not your cup of tea.