Gaming thread

Fucking with game mechanics gets fun.

There are no parachutes or jetpacks (other than a mech kinda like what Ripley had, with minimal jump thrust ability) so no way to get down to a planets surface safely without actually having to land, for the most part.

Vehicles can drive out, are affected by gravity, but also are affected by the impact in terms of receiving damage or destruction depending on speed.

Enter chairs. Chairs are indestructible, but also affected by gravity, no matter if someone is seated or not.


That is the back of the biggest bomber in the game, directly over the bomb bay doors. I'm sure you can get the idea from there...

Only bad thing is the chair's exit animation can put you through the planet if you land facing down, as they will just tumble and land randomly. You can bump the seated chair with an unseated chair (can't manipulate the chair someone is seated on directly) so someone on the drop team can "rescue" someone who landed and ate shit, by beating them with the chair they came in on. LOL
 

Attachments

  • ScreenShot-2024-09-06_13-59-51-E24.jpg
    ScreenShot-2024-09-06_13-59-51-E24.jpg
    493.8 KB · Views: 5
Star Citizen.
View attachment 48663View attachment 48664View attachment 48665View attachment 48666View attachment 48667View attachment 48668


For $45 as the lowest starter pack, and it being in constant development... it's a pretty fucking fun game, if you have the time and inclination.

Is that the Idris? That thing is huge

I really like my Carrack, but for overall functionality when doing missions with a few friends, I like my Cutlass Black

I have a Vanguard Sentinel, Arrow, Zeus MK II, Syulen, MPUV Cargo, a Dragonfly, and a Mule too
 
Is that the Idris? That thing is huge

I really like my Carrack, but for overall functionality when doing missions with a few friends, I like my Cutlass Black

I have a Vanguard Sentinel, Arrow, Zeus MK II, Syulen, MPUV Cargo, a Dragonfly, and a Mule too
Yeah, had the Idris for a bit. I fly/have flown with, some larger groups in the game so it generally provided utility. Problem is, the enclosed hangar and the size OF the hangar reduces it's overall utility. Makes it much harder to function as a good mobile base of operations when there's basically nothing that fits in it that can actually transport a fire team or better size element. Going to get the Kraken when it comes out just due to the latitude and flexibility with an actual flight deck versus hangar. "if it sits it fits" is a real thing, after all.

Perspective:

fleetview.jpg
Kraken, Idris, Polaris, Carrack, Cutlass Black.

The Polaris can carry every medium fighter or smaller, the guardian or scorpius variants, and barely can fit a Nomad in it's hangar bay. The Idris has the same constraints, but the hangar spans nearly the entire length of the ship. 3 fighters "by design" but you can get creative to do more. You can see where the Kraken "wins the hangar fight" just on deck space alone, plus everyone not having vertical height constraints like the enclosed top-loading hangar on the Polaris or the front/rear loading hangar on the Idris. But wait, there's more.

fleetview3.jpg
Those two rectangles on the Kraken are enclosed hangars... the same size as the one on the Polaris or 2 of the 3 spots on the Idris. Then you have the whole "Broadside Fusillade of 1x Dual S8 4x Dual S6 2x Dual S5 mounts) from a total of 1x Ds8/4x Ds6/4x Ds5... pew pew to protect the almost 4k cargo. And then there's the snub fighter/boarding party/ground patrols dragonfly bay in the back. Or the shops if it's a Privateer model.

My current "big stick" is the Polaris. It's pretty much perfect for my purposes, considering that MC and the midget both play as well. I have a carrack and some other smaller ships as well, but I am pretty reliably flying with friends. Rarely have empty turrets, I guess I keep people interested and busy.
 
Back
Top