Gaming thread

There's zero tactical level anything in the game.

I'll probably make a run at the USSR even if it crushes me, but I won't do that until the Allies surrender and I absorb those lands, settle puppets, etc. For resource's sake I'll puppet the UK, claim all of France, puppet Belgium, take the rubber-heavy portions of the Netherlands, take all of S. Africa, puppet Australia, and probably puppet Canada or at least a slice. I'm surprised the computer hasn't surrendered yet because the Allies are down to nothing.

Interesting. I'm having to imagine that there's so much more meat to the other aspects that you probably aren't missing out on anything. Back when I used to play Rome: Total War, at the start of a campaign I loved the fact that I could personally command every battle. After expanding my territory quite a bit, I began feeling like commanding most battles was a chore, and instead preferred focusing on actually running my little empire, which was more enjoyable anyways. As I said before, I need to buy this game.

You say for resources sake. Are there no manpower benefits in captured countries/territory, conscription style?
 
Interesting. I'm having to imagine that there's so much more meat to the other aspects that you probably aren't missing out on anything. Back when I used to play Rome: Total War, at the start of a campaign I loved the fact that I could personally command every battle. After expanding my territory quite a bit, I began feeling like commanding most battles was a chore, and instead preferred focusing on actually running my little empire, which was more enjoyable anyways. As I said before, I need to buy this game.

You say for resources sake. Are there no manpower benefits in captured countries/territory, conscription style?

It is labeled a "grand strategy game" for good reason. The manpower issue is a big concern for me, particularly once you conquer territory. To quote an earlier post (I'm lazy and don't want to retype):

One (okay two) complaints about HoI 4: When you conquer a nation you receive almost no population increase and there's no slow decline in the penalty. You'd think after a few years even 5 or 10% of the population would be available, but it stays at something ridiculous and unusable. The second is it caps your population and doesn't take into account something like an antibiotics buff, better health care, or agriculture improvements. You receive a slight increase in manpower per year, but it isn't even enough to make a division. You expect to run out of manpower at some point, but even if you have a few years of peace your manpower barely increases. Your only hope to beat the planet is to rapidly overrun their population centers so they can't replace their losses and even that's a bit dubious. The game appears to set aside a number of your people as if they all moved to another part of the planet or something.

It doesn't allow for recruiting in occupied territories, something the Germans took to extremes.

Using my "England" picture in post 535 I'll try to explain the main screen and give you an idea of what you're controlling. WARNING: Long post follows

Top bar:
National Unity (trivial unless you're losing)
Political Power (used for selecting ministers (15 total) plus recruiting, manufacturing, and exports)
Population available for recruiting
Manufacturing
Nukes (total number and completion percentage to the next)

The Green, Blue, and Red stars are points used to create and modify division, ships, and aircraft. The last is available convoys. The stars are earned through combat or ministerial modifiers. Convoys are manufactured and something to watch, especially as your empire grows.

Second row in the top left, the colors are from a mod because the default color is light grey.
Blue/ Research. Controlled by slots and modified by researched technologies.
Red/ Diplomacy. Use this to influence other nations
Turquoise/ Trade. In conjunction with the modifier above this allows you to trade for scarce resources (oil, steel, chromium, tungsten, aluminum, and rubber) used to manufacture equipment. For instance, aircraft require various units of oil, aluminum, and rubber.
Brown/ Construction. Infrastructure, radar, etc.
Green/ Equipment Production. Tanks, planes, ships, artillery, etc.
Purple/ Unit Production and Customization. Units have up to 5 or 6 Support slots (Engineers, Hospital, Logistics, Recon, etc.) and something like 16 units slots for men, tanks, artillery, anti-tanks, etc.
Yellow/ Equipment/ Spares On Hand

All of the above are controlled by the player through their respective subscreens. For example, Research: Click the button, click a research slot, scroll through8 or 10 tabs of equipment types and doctrine, select one to research, and move on.

To the right you can set up theaters (I need to look into this because I run them all at once). Map locations provide you with a status. In this one, Greenland says I have a supply shortage and there's a naval battle in the Java Sea.

Bottom: my various armies. Those are customizable in content and the icon. The generals come with hardwired traits like Panzer Leader or Engineer (a river crossing bonus) and can earn additional attributes through combat. If you run out of those generals you can burn political power to select a new general, but one that has zero attributes at the beginning.

If you zoom in you can see the tiles representing available units and what you're fighting. I'm going up against 2 UK leg infantry, 1 Greek mountain unit, and 1 UK para unit. The Green and Yellow bars represent unit integrity and strength. If you select a unit you can hover over those for feedback. On the tiles you'll see a shield-like icon. One is an outline and another is filled. This represents a unit's entrenchment. That obviously gives a unit defensive buffs. The color on my 6 units of mountain troops is one used to identify the army which you can in the icons at the bottom of the screen.

Build and customize your units, select a point of attack, and "git r done." 80% of the work is getting to the point of attack and the last 20% is determining where and how.

Thant's just your overview of your GUI, not an in depth concerning the mechanics and capabilities. 8-)
 
It is labeled a "grand strategy game" for good reason. The manpower issue is a big concern for me, particularly once you conquer territory. To quote an earlier post (I'm lazy and don't want to retype):



It doesn't allow for recruiting in occupied territories, something the Germans took to extremes.

Using my "England" picture in post 535 I'll try to explain the main screen and give you an idea of what you're controlling. WARNING: Long post follows

Top bar:
National Unity (trivial unless you're losing)
Political Power (used for selecting ministers (15 total) plus recruiting, manufacturing, and exports)
Population available for recruiting
Manufacturing
Nukes (total number and completion percentage to the next)

The Green, Blue, and Red stars are points used to create and modify division, ships, and aircraft. The last is available convoys. The stars are earned through combat or ministerial modifiers. Convoys are manufactured and something to watch, especially as your empire grows.

Second row in the top left, the colors are from a mod because the default color is light grey.
Blue/ Research. Controlled by slots and modified by researched technologies.
Red/ Diplomacy. Use this to influence other nations
Turquoise/ Trade. In conjunction with the modifier above this allows you to trade for scarce resources (oil, steel, chromium, tungsten, aluminum, and rubber) used to manufacture equipment. For instance, aircraft require various units of oil, aluminum, and rubber.
Brown/ Construction. Infrastructure, radar, etc.
Green/ Equipment Production. Tanks, planes, ships, artillery, etc.
Purple/ Unit Production and Customization. Units have up to 5 or 6 Support slots (Engineers, Hospital, Logistics, Recon, etc.) and something like 16 units slots for men, tanks, artillery, anti-tanks, etc.
Yellow/ Equipment/ Spares On Hand

All of the above are controlled by the player through their respective subscreens. For example, Research: Click the button, click a research slot, scroll through8 or 10 tabs of equipment types and doctrine, select one to research, and move on.

To the right you can set up theaters (I need to look into this because I run them all at once). Map locations provide you with a status. In this one, Greenland says I have a supply shortage and there's a naval battle in the Java Sea.

Bottom: my various armies. Those are customizable in content and the icon. The generals come with hardwired traits like Panzer Leader or Engineer (a river crossing bonus) and can earn additional attributes through combat. If you run out of those generals you can burn political power to select a new general, but one that has zero attributes at the beginning.

If you zoom in you can see the tiles representing available units and what you're fighting. I'm going up against 2 UK leg infantry, 1 Greek mountain unit, and 1 UK para unit. The Green and Yellow bars represent unit integrity and strength. If you select a unit you can hover over those for feedback. On the tiles you'll see a shield-like icon. One is an outline and another is filled. This represents a unit's entrenchment. That obviously gives a unit defensive buffs. The color on my 6 units of mountain troops is one used to identify the army which you can in the icons at the bottom of the screen.

Build and customize your units, select a point of attack, and "git r done." 80% of the work is getting to the point of attack and the last 20% is determining where and how.

Thant's just your overview of your GUI, not an in depth concerning the mechanics and capabilities. 8-)

Yeaah that's definitely on me, my bad. Clearly I was too lazy to double check if you already mentioned it.

Thanks for the great explanation FF. Pretty blatant reasoning for not including control of the individual battles. Video games today are flat out ridiculous. I'll have enough problems mastering the basics, let alone if you actually had to command the troops as well.
 
Yeaah that's definitely on me, my bad. Clearly I was too lazy to double check if you already mentioned it.

Thanks for the great explanation FF. Pretty blatant reasoning for not including control of the individual battles. Video games today are flat out ridiculous. I'll have enough problems mastering the basics, let alone if you actually had to command the troops as well.

If I had a nickel for every post I missed I wouldn't have to slum on contractor's wages. :-"

Overall, the game has a ton of depth and the modding community is ridiculous. The Black Ice (BICE) community and maybe even the August Storm guys modded HoI3 within 6 months of HoI 4's release....years and years of improving upon the game. You could play 1000 games and no two would be alike. The handful of mods available today have made it a different game, so imagine what it will look like a year from now. It isn't action packed in the traditional sense, but can devour days and weeks of your life for one playthrough.

If the Total War series has you stoked about managing the empire then the HoI series will make your loins tingle. It is a beast of a game.
 
Hell, truthfully I'm happy to play just about any game nowadays that can keep you occupied with the actual single player campaign. I hate games that are solely out for the multiplayer (So I'm clearly stretching my hope on BF1). Needless to say you have me sold, loin tingle and all :D:thumbsup:.
 
Hell, truthfully I'm happy to play just about any game nowadays that can keep you occupied with the actual single player campaign. I hate games that are solely out for the multiplayer (So I'm clearly stretching my hope on BF1). Needless to say you have me sold, loin tingle and all :D:thumbsup:.

I remember when I was anti-social too ;-)
 
I remember when I was anti-social too ;-)

LOL it only makes sense that I started out loving online like everyone else. I'm a moderate gamer at best, something I do when I'm bored, so it's already bad enough that I get completely destroyed in nearly everything I touch online. Without the headset I'm g2g. When I'm plugged in, the neighbors consider calling the cops thinking they're preventing a murder }:-). I fall for it everytime.

I suppose it doesn't help that I'm usually drinking when I decide to actually hook up the headset :thumbsup:.
 
Here we are, late '57, and the faction of Thor's Hammer dominates much of the world. New Fallout DLC drops next week, so I'm taking a breather from HoI4 for the moment.
 

Attachments

  • PostWar1.jpg
    PostWar1.jpg
    664.8 KB · Views: 8
  • PostWar2.jpg
    PostWar2.jpg
    655.4 KB · Views: 7
  • PostWar3.jpg
    PostWar3.jpg
    675.3 KB · Views: 7
  • PostWar4.jpg
    PostWar4.jpg
    771.4 KB · Views: 6
Are Nuclear weapons at your disposal? World domination, 1950's...Just saying there could be some epic cross gaming opportunities here :D.

I have 70 of them and never used them in previous games. I may need to run at the Soviets just to test their effects. I have enough upgraded bombers and fighters I can carpet bomb the USSR with nukes.
 
There's a Community Goal in ED right now to provide 6 million tons of narcotics to one dude. Holy shit...
 
I prefer online games built around Chess, or real time strategy like military wars: Athena online for stress relief. Mostly anything that requires some serious thought ahead of whatever opponent there is. Athena is getting old, chess is still good though. Any other suggestions for online?
 
Using the vehicles and crew served weapons is pretty cool, but the game overall seems weak. Using the bombers, tanks, artillery trucks, and gun emplacements can be a lot of fun. Not to mention the awesome power of the armored train. However, the personal weapons get more and more unbelievable as they are unlocked (think hip firing LMGs that were in no way "L"), and melee combat is shit compared to the knifing in BF4. Protip: once you engage a bayonet charge, you cannot disable it until you tire out. So if you are like me who sprints everywhere, and tries to kife someone from behind (for the tags), you are in for a surprise ending.

Myself, and many others think this is gonna tank like BF Hardline eventually did. They should have gone with a different era. The game has a COD feel to it and that is not good.
 
I did notice that quite a few people who bayonet charged me ended up dying because of it. I never did charge anyone, so I wasn't sure if it was bad or they were.
 
"Let's take WWI and do our best to make it a modern shooter! No one wants to use bolt guns so let's give them something automatic."

I passed on the game before these reviews. I'll wait for the 75% off Steam sale in 2-3 years.
 
I looked for along time, and couldn't find my post in here...maybe my search is broken..

I did come across some seriously funny threads though....:-"

Anywho...I just broke out the X-Box 360....dusted her off...

Ace Combat here I come......chicks dig fighter pilots right....:-o
 
I looked for along time, and couldn't find my post in here...maybe my search is broken..

I did come across some seriously funny threads though....:-"

Anywho...I just broke out the X-Box 360....dusted her off...

Ace Combat here I come......chicks dig fighter pilots right....:-o
Please tell me you're playing 6 and not Assault Horizon.
 
Back
Top