When it comes to rpgs really my experience is mostly limited to videogames. So I may not be the most useful critic for you but I can see and appreciate when someone has put a lot of thought into his work, and I really like your organic "in play" proposition and setup. Very well explained and easy to understand. Thank you very much for sharing. Really well done. Might as well use the time to get into and try it out with some people. Btw love the use of the Ordo Hereticus seal as structure lol
The All Guardsmen Party sounds hillarious. Seeing it for the first time. Gonna check it out.
Mods, sorry for going a little off-topic. <3
Moving my response over here to a more germane thread.
Thanks for your kind words! I definitely spent way too many hours that should have been studying for classes on producing that. I've actually only actually played DH2e for one 6-session intro game (on Roll20), and only ever played one session of an in-person TTRPG (D&D3e back in middle/high school). But I have
many hours in CRPGs and many more reading RPG books and IP-related novels.
After discovering
Eisenhorn, I got a bit obsessed with the 40k universe as it applied to the Inquisition. After a few years (and many pulpy, grimdark novels) I discovered
Inquisitor and then
Dark Heresy Second Edition. This was just after the infamously contentious beta testing and ultimate
FFG decisions on the system (updating from the Black Industries-produced
Dark Heresy), but before the release.
(yeah, I'm a huge nerd...)
I was fairly active on the FFG forums in those early DH2e days, diving into the nitty gritty. In developing this module, I was heavily inspired by the Dragon Age: Origins in-play/lifepath character creation. I dove deep into theory, subscribing to the incomparable
Justin Alexander, delved deep into various systems (
Burning Wheel; Adventurer, Conqueror, King;
FATE;
Stars Without Number; and the then-more-recently released Wh40k TTRPGs RT/DW/BC/OW.
At the time I was also messing around with Open Source Software out of principle, and spent a lot of time dicking around in
GIMP (if you're still reading, but haven't been following the acronyms and uber-nerd speak don't worry - that link is totally Jared from State Farm levels of safe for work and boring). I was also buying each DH2e book as it came out, so I used GIMP to trace/copy and rip the page textures and Ordo symbols.
I did assemble a group and play-test the module a few times, but as the serial dabbler/dilettante that I am, it never went further than that.
It's great to hear some positive feedback, especially/ironically at the same level of reading-but-not-playing that I've pretty much always been at! This has been shared around the relatively small DH2e community, but I've never seen any reports of anyone actually using this in the wild.
Long story short, thanks for checking it out! Please don't feel in any way dismayed that you haven't played many/any in=person TTRPGs, or that engaging with the IP by reading splat books and such is somehow less than worthy - I do the same thing!
The AGP is some of the funniest shit I've ever read in any setting. It definitely pays dividends and is worth the time investment!
edit: Oh, and FFG has lost their GW license. Cubical 7 Games now has the IP license for GW TTRPGs, and they are about to release a new, combined system (Imperial Guard -> Space Marine, Chaos Heretic -> Inquisitor, Alien -> Administratum, all in the same system). They just today announced that the .pdf of the new Core book (system is called Wrath & Glory) is now immediately available with physical book pre-orders.