I jumped in recently since playing Cataclysm. Leveled my 85 mage up to 114 at the moment playing through some of the last three expansions. So much in the game has changed. Game has definitely catered to those that like creature comforts..
Sometimes hiding is the right strat move. Big brain time.
No but I can run.You can be carried in a 6 stack, no one can carry you in a 1v1. A 3v3 is a different dynamic than a 6v6, but in a 1v1 you can't hide.
If you're a camper then we need to redefine our relationship.
So, uh, how's hiding = camping?
Just because you don't like it when someone gets the cloak AND the covenant sword don't make it camping.
If the objective calls for it, ya. Defending an objective (flag, bomb site, hostage, intel, cap point) is by design, camping a point to prevent the enemy from getting it.If you're a camper then we need to redefine our relationship.
If the objective calls for it, ya. Defending an objective (flag, bomb site, hostage, intel, cap point) is by design, camping a point to prevent the enemy from getting it.
Camping is an issue easily remedied with lots of explosives at range or a distraction.
Check your corners scrub....
Camping is trash. Invisibility on something, I'm down. Hard scope a lane for 3-5 seconds, I'm down. Roaming near a spawn point, I'm down. Sitting still for 15+ seconds instead of taking the fight to the enemy?
That's bitch work. I suck at PvP. I recognize that sometimes you have to hang back and figure out their intent instead of charging forward, but to me "camping" is going prone/ hidden and just sitting there.
In a video game, I think it is a trash move.
Good map design or not, if you have an objective, let's say a bomb site, then regardless of how the map is you will be forced to camp or assault. each carry their own risks and/or rewards. Think of a camp as an ambush. You setup waiting for the enemy to come through, hoping he doesn't spot it too soon or react faster than you. No doubt it is frustrating to get killed by campers. The thing is to know when and when not to do it.
Now, I would agree with your argument for say a TDM mode or Kill Confirmed type game. Then the whole objective is to shoot move communicate. Otherwise, no.
Here is one that I am sure will get blood boiling. Bunny Hopping. Like in COD for instance (and other games) where you can hop around corners and get head shots with anything. Then of course there are the Sky-PGs (RPGS shot from parachutes or in free fall )
I grew up on 1.6, so I love bunny hopping. I think movement is a huge aspect of gameplay but I find the COD series to continually cater to a more casual base and so I have a hard time playing them as much these days.