Gaming thread

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I jumped in recently since playing Cataclysm. Leveled my 85 mage up to 114 at the moment playing through some of the last three expansions. So much in the game has changed. Game has definitely catered to those that like creature comforts..

Seeing the WoW references here....decided to jump back in and create a new character...was getting a little tired of COD and D2, time to relax and enjoy some leveling.
 
You can be carried in a 6 stack, no one can carry you in a 1v1. A 3v3 is a different dynamic than a 6v6, but in a 1v1 you can't hide.
 
So, uh, how's hiding = camping?

Just because you don't like it when someone gets the cloak AND the covenant sword don't make it camping.


Camping is trash. Invisibility on something, I'm down. Hard scope a lane for 3-5 seconds, I'm down. Roaming near a spawn point, I'm down. Sitting still for 15+ seconds instead of taking the fight to the enemy?

That's bitch work. I suck at PvP. I recognize that sometimes you have to hang back and figure out their intent instead of charging forward, but to me "camping" is going prone/ hidden and just sitting there.

In a video game, I think it is a trash move.
 
If you're a camper then we need to redefine our relationship.
If the objective calls for it, ya. Defending an objective (flag, bomb site, hostage, intel, cap point) is by design, camping a point to prevent the enemy from getting it.

Camping is an issue easily remedied with lots of explosives at range or a distraction.

Check your corners scrub.... 8-)
 
If you really hate getting ganged on by 4-12 people, then teabagged and called a noob, try Bannerlord. I guarantee you, that won't ever happen. You can trust me. :thumbsup:
 
If the objective calls for it, ya. Defending an objective (flag, bomb site, hostage, intel, cap point) is by design, camping a point to prevent the enemy from getting it.

Camping is an issue easily remedied with lots of explosives at range or a distraction.

Check your corners scrub.... 8-)

I think good map design takes camping out of the equation. If you force players to be active in their angles or keep the risk/reward level on maps by overloading areas to gain information then there is almost never a reason for a camper because that player hurts the team massively.
 
Good map design or not, if you have an objective, let's say a bomb site, then regardless of how the map is you will be forced to camp or assault. each carry their own risks and/or rewards. Think of a camp as an ambush. You setup waiting for the enemy to come through, hoping he doesn't spot it too soon or react faster than you. No doubt it is frustrating to get killed by campers. The thing is to know when and when not to do it.

Now, I would agree with your argument for say a TDM mode or Kill Confirmed type game. Then the whole objective is to shoot move communicate. Otherwise, no.

Here is one that I am sure will get blood boiling. Bunny Hopping. Like in COD for instance (and other games) where you can hop around corners and get head shots with anything. Then of course there are the Sky-PGs (RPGS shot from parachutes or in free fall :rolleyes:)
 
Camping is trash. Invisibility on something, I'm down. Hard scope a lane for 3-5 seconds, I'm down. Roaming near a spawn point, I'm down. Sitting still for 15+ seconds instead of taking the fight to the enemy?

That's bitch work. I suck at PvP. I recognize that sometimes you have to hang back and figure out their intent instead of charging forward, but to me "camping" is going prone/ hidden and just sitting there.

In a video game, I think it is a trash move.

I used to play with a bunch of US Mil guys in COD4 and would invariably end up on an east coast server, west coast wasn't too bad. Camping with an Intervention and rolling between 3 different spots was pretty much the only thing I could do due to latency. I could not assault unless they were reloading or slightly retarded no matter how much I enjoyed it. Put me back on an NZ based server though, it was like being John Wick before there was a John Wick.
 
Good map design or not, if you have an objective, let's say a bomb site, then regardless of how the map is you will be forced to camp or assault. each carry their own risks and/or rewards. Think of a camp as an ambush. You setup waiting for the enemy to come through, hoping he doesn't spot it too soon or react faster than you. No doubt it is frustrating to get killed by campers. The thing is to know when and when not to do it.

Now, I would agree with your argument for say a TDM mode or Kill Confirmed type game. Then the whole objective is to shoot move communicate. Otherwise, no.

Here is one that I am sure will get blood boiling. Bunny Hopping. Like in COD for instance (and other games) where you can hop around corners and get head shots with anything. Then of course there are the Sky-PGs (RPGS shot from parachutes or in free fall :rolleyes:)

Your scenario to me isn’t camping, I would equate camping with more a TDM style and one teammate sits wherever they spawn until they die. I don’t think I have ever once called someone a camper in a Squad type game or a BR because the objective in the gameplay is different. Holding an objective to me is not camping though, so I’ll stand by the map design comment.

I grew up on 1.6, so I love bunny hopping. I think movement is a huge aspect of gameplay but I find the COD series to continually cater to a more casual base and so I have a hard time playing them as much these days.

Shifting metas and op load outs are part of the process but such a terrible part. I always hate big updates that “break” something and create a massively OP rift that fundamentally changes things for a few weeks before getting reverted back or nerfed. But, that’s part of the fun as well I guess in keeping games from getting stale.
 
I grew up on 1.6, so I love bunny hopping. I think movement is a huge aspect of gameplay but I find the COD series to continually cater to a more casual base and so I have a hard time playing them as much these days.

While I like COD's PvP (though I haven't played in years) I really like Destiny 2's model. The meta is finally in a really good place after months of tweaking and the subclasses are reasonably balanced. There are still problems, but the neutral game and gunplay are very good and it is rare to see a camper like you described above. If anything, camping becomes a death sentence once the other team figures out your MO. Campers are hunted like Palestinians after Munich even in matches with random players. It's a "thing" with the community which I think is great.

I'm mainly PvE now, but I like D2's PvP enough that it makes up about 40% of my gameplay. The game modes are very diverse and run on a weekly rotating schedule, so some game modes are always there while others take 3-4 weeks to show up.

The one cautionary note for PvP in D2 is that some of the best weapons are acquired through PvE, so expect to spend 2o-30% in PvE after the intial quest line. You could maybe dive in and go straight to PvP, but I wouldn't recommend that.
 
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