If the objective calls for it, ya. Defending an objective (flag, bomb site, hostage, intel, cap point) is by design, camping a point to prevent the enemy from getting it.
Camping is an issue easily remedied with lots of explosives at range or a distraction.
Check your corners scrub....
Camping is trash. Invisibility on something, I'm down. Hard scope a lane for 3-5 seconds, I'm down. Roaming near a spawn point, I'm down. Sitting still for 15+ seconds instead of taking the fight to the enemy?
That's bitch work. I suck at PvP. I recognize that sometimes you have to hang back and figure out their intent instead of charging forward, but to me "camping" is going prone/ hidden and just sitting there.
In a video game, I think it is a trash move.
Good map design or not, if you have an objective, let's say a bomb site, then regardless of how the map is you will be forced to camp or assault. each carry their own risks and/or rewards. Think of a camp as an ambush. You setup waiting for the enemy to come through, hoping he doesn't spot it too soon or react faster than you. No doubt it is frustrating to get killed by campers. The thing is to know when and when not to do it.
Now, I would agree with your argument for say a TDM mode or Kill Confirmed type game. Then the whole objective is to shoot move communicate. Otherwise, no.
Here is one that I am sure will get blood boiling. Bunny Hopping. Like in COD for instance (and other games) where you can hop around corners and get head shots with anything. Then of course there are the Sky-PGs (RPGS shot from parachutes or in free fall )
I grew up on 1.6, so I love bunny hopping. I think movement is a huge aspect of gameplay but I find the COD series to continually cater to a more casual base and so I have a hard time playing them as much these days.
I am going to have to check out this Destiny game. I just went down a youtube rabbit hole on it, looks wildly immense in terms of playability. Thanks for all the info in this thread to go back to look through as well.
It's worth it, seriously.
Dear Naughty Dog:
Re: Last of Us Part2
Subj: Suck my smelly ass
Cunts,
How stupid do you think I am? I should just stop there....
Suddenly Joel is a halfwit who gets snuffed by Abby in the first hour of the game, and now I'M Abby?!?!
Fuck you fuck you fuck you.
This is like Being Arthur for the first quarter of RD2, having him get shot in the back by Micha, and then making me play Micha for the rest of the game, trying to make him become a better person and understand his motivations.
Fuck Off.
Dear Naughty Dog:
Re: Last of Us Part2
Subj: Suck my smelly ass
Cunts,
How stupid do you think I am? I should just stop there....
Suddenly Joel is a halfwit who gets snuffed by Abby in the first hour of the game, and now I'M Abby?!?!
Fuck you fuck you fuck you.
This is like Being Arthur for the first quarter of RD2, having him get shot in the back by Micha, and then making me play Micha for the rest of the game, trying to make him become a better person and understand his motivations.
Fuck Off.
Y'know I had avoided spoilers and only heard that it was getting review bombed "cause of the progressive ideas in it". But yeah....that's a pretty shit plot progression, to think I was legitimately interested in playing it at one point.