Gaming thread

Cold War launching tonight, WoW Shadowlands the 23rd I've already created a "Dear Jane" letter for the better half in preparation.
 
Part 1 of probably 3 on character creation in Destiny 2, because the game doesn't give you shit.

You have three Guardian types: Warlock, Titan, and Hunter. They each have unique class abilities, grenades (I won't cover them because I don't recall who has what), and jumping mechanics. All three have a Solar, Arc, and Void class and each class have 3 subclasses, usually referred to as trees. I'll try to break them down along with their subclasses.

Warlock: Class ability is a rift. One type allows you to heal yourself and your teammates, the other buffs weapons damage and I think reload speed. The 'Lock's jumping ability is pretty floaty and probably covers the most horizontal distance of the three Guardians. Dawnblade (Solar). Top tree is maybe the best PvP class in the game. Middle tree is a go to class for hardcore PvE activities. Bottom tree is trash. Stormcaller (Arc). Top and bottom trees are similar though I find TT to be better at PvE and BT is the PvP option. Middle tree was designed by a 5 YO. Voidwalker is rarely used except bottom tree because it has the ability to consume your grenade to regen health. Top tree is a good PvE option and middle tree was nerfed into something that is rarely used. I am a Warlock main.

Titan: Class ability is a barricade. One option is a tall barricade that functions as a shield. The other is a short barricade that buffs reload and maybe damage. The jump is good, but Wile E. Coyote because you fall off a cliff at the end. Titans have the worst mobility in the game. Sunbreaker (think about it). Throw hammers, swing hammers, or hammer the ground. Good for PvP and PvE, especially TT. Striker (Arc). Top and bottom trees are melee focused and MT gives you a missile capability. BT is nasty in PvP and both it an TT are good ad clearing options in PvE. Sentinel (Void) One give you a Captain America shield throwing ability. One turns you into a This is Sparta melee beast with a shield to deflect incoming damage. The final option allows you to pop a nearly impenetrable bubble. Good for area control and damage in both PvP and PvE. Combine this with a Warlock's Well of Radiance (MT) and you have a devastating PvE team.

Hunter, my least favorite but the most popular class. Class ability is dodge. One returns some health the other reloads weapons. The jumps are all over the place, most players use triple jump. Hunters have the best mobility in the game. Gunslinger (Solar) is maybe the most used PvP class, especially TT, but rarely seen in PvE. You get a 6-shot gun that one hits Guardians. Brutal in the right hands. Arcstrider (duh). I think BT is most used in PvP because it gives you the ability to reflect bullets which you can use while running around and killing Guardians. You can also use it in PvE for ad control. I forget what the other trees bring to the fight. Nightstalker (Void) decent PvP option and it has a killer PvE option when combined with the other two Guardian classes above is the ideal makeup for hardcore PvE. I think MT gives you Spectral Blades turning you into an invisible ninja. I think TT gives you a bow that is similar to TT Gunslinger above.

This is already too long, so I'd websearch for Destiny 2 guardian types, class builds, etc. for more granularity in your options.
 
Part 2 of the D2 new player experience.

Pretty standard stuff. Pick a Guardian type, customize the facial features, start game. Bungie did away with the most annoying intro since Skyrim. There intro and follow on cutscenes can be skipped, but they give you bits of lore and story that you'll run across later. They aren't long. so I'd watch them unless you're not into that.

You run...4-5 missions. Typical stuff: step and fetch, go here and kill x number of bad guys, etc. Your prompts for actions like melee, toss a grenade, etc. are clear. If you've played a FPS before, this is pretty straightforward. All-in-all, a good beginning, much more streamlined than in the past, but I do have a few gripes.

- You start with your Guardian's Solar class and earn the other two sometime after the intro missions. For you Hunters, Solar is a PvP focused class so you're at a disadvantage. You're either prompted to use your super, or not, but you're never taught how to use your super.
- You receive a sparrow towards the end of the intro campaign. Problem: The Fallen have Heavy Pikes (scooters with blasters) on the field. If you know what they are and can do, you have some easy kills ahead of you. If not, they are battlefield detritus.
- If you're a FPS vet you'll notice the radar in the upper left corner. If not, whoops. They never explain the radar in the intro campaign.

There's more to the intro portion and I'll type that up when I'm finally done with the intro piece.
 
Good write up AWP, I only have two characters, Hunter and Warlock...the Hunter is my main (I know I know). I have been thinking of making a Titan, I just might do that on the new D2.

On another note....started playing the new COD Cold War...I usually play the campaign first, but it started to be annoying...went into warzone and liking it so far, more old school.
 
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I didn't mind the Cold War campaign, thought it was a decent change of pace with your choices affecting the story and ending significantly. I can't help but feel like the game seems dated? Maybe it's just suffering from being the very next game after MW (arguably a perfect game) and it has to deal with that expectation.

I'm still coming to grips with the MP, it's entirely different from MW. SMG's are the dominant choice and the MP5 is the king on the golden hill.

Dirty Bomb (another mode in MP) is actually very fun and probably my go to for the time being. It's 40 players split into 4 person squads fighting for control of uranium around a large map and attempting to set off you guessed it Dirty Bombs. It's fun, it combines the best parts of Warzone with a lot of the OBJ modes like domination and hardpoint that I like in MP.

I'll be trying out zombies tonight.

For those on the fence about getting it, don't expect MW you're only going to leave extremely dissatisfied. It's not as polished and honestly kind of janky (for a AAA modern shooter release). Otherwise it's definitely enjoyable and still has that COD formula that just works.
 
Part 3 of X....

You finish the intro campaign. That sends you to the Tower, the social center of the game. You then go on a tour of the various vendors/ NPCs you'll interact with. Zavala will give you a quest towards Riskrunner, a filthy, nasty, SMG, so you want to do this. Along the tour you'll receive two very similar quests: Void/ Arc kills, Orbs of Power, and XP.

Let me give you a bounty "hack."

Most of the NPC's offer bounties. So, Banshee's are weapons related, Zavala's are for strike. Shaxx' are for Crucible. These will all overlap. For example...Banshee has a Sidearm bounty and a kinetic weapon bounty. With the right weapon (easy) you can accomplish both. Use a kinetic sidearm in a strike and you can work towards a Zavala bounty. Do this once or twice and you'll understand what I mean...even Marines can do this.

Back to the Arc/ Void bounties...these are to unlock your new classes. Pro Tip: Orbs of Power and XP apply to both. If you work on Void, you'll nail the XP and Orbs towards Arc. You earn orbs through kills with your Super and through Masterworked weapons (which you won't have), so use your Super to kill things.

To the Riskrunner quest and we'll tie this all together... Collect your bounties in the Tower. The RR quest sends you to the EDZ. Go to the NPC there, Devrim Kay, and he will award you bounties specific to that location (EDZ). Now, take your Arc or Void weapon and follow the Riskrunner quest. Along the way you'll complete the Arc and/ or Void (depends on what weapons you use), plus other bounties, and unlock your next class. Then do some cleanup on the other element and you'll now have all three classes for your Guardian. You'll also see how you can stack bounty completion to maximize your time in the game.

As always, you can fill in the gaps with Google, ask me questions, or hit up our Discord.
 
Season oif the Hunt just dropped and I'll wrap up my Beyond Light/ new character ramblings here.

Once the BL campaign is done and you have your new Stasis subclass, there are still quests to do. The new season just started so if you have the season pass there are things related to it. Even without the season pass there are new things to do.

An "intro" campaign/ missions can only do so much to teach you the ropes. I think Bungie's done well enough in that regard. Your quest screen will be full in no time which can be confusing, but if you've played other games, this is nothing new.

The new player experience is better than it used to be, there's a ton of content, PvP isn't bad, and I think you'll get your money's worth considering the base game if free to play and the 30-40 or whatever for the new DLC. I have nearly 2,000 hours in the game and still have things to do. Even without the DLC, there's a lot going on and for free to play, you don't have much to lose.

With a shout out to @Templar27A here's the Discord link that (if I did it right) won't expire.

Join the Shadowspear's Only Fans Discord Server!

See you out there, gamers.
 
Mother fucking Sekiro and it’s cunt desire to be the “hardest game”. Look fuck, I’m fine that you want to be a difficult game, but don’t make me slay thru 10 minutes of minions, just to give me 2 chances to kill the boss; then if I fail you make me start the fuck over again!?!

I should not have to spend a week trying to kill one dumbass boss before I can continue to move on in your over-rated shit show of a game.

“Ooohhh!!! Look at me!!! I’m so difficult only basement boys and their playtime ponies can beat me!”

Fuck this shit, I think I need to go back to Skyrim for a while and prance around in my Blacksmith outfit and make some swords at my personal forge.

And “fuck you” too Apple for trying to auto correct the word“fuck” into “duck” every time.

Cunts, every single one of you.
 
Mother fucking Sekiro and it’s cunt desire to be the “hardest game”. Look fuck, I’m fine that you want to be a difficult game, but don’t make me slay thru 10 minutes of minions, just to give me 2 chances to kill the boss; then if I fail you make me start the fuck over again!?!

I should not have to spend a week trying to kill one dumbass boss before I can continue to move on in your over-rated shit show of a game.

“Ooohhh!!! Look at me!!! I’m so difficult only basement boys and their playtime ponies can beat me!”

Fuck this shit, I think I need to go back to Skyrim for a while and prance around in my Blacksmith outfit and make some swords at my personal forge.

And “fuck you” too Apple for trying to auto correct the word“fuck” into “duck” every time.

Cunts, every single one of you.


 
Tried completing the zombies easter egg with only 3 people total on wave 40. We wiped on the very end of it, as in we just needed to survive for a little bit longer to complete it. I don't think I've ever needed an actual cigarette after playing a video game before but holy hell does it get intense.
 
My biggest disappointment with Beyond Light is Drifter cracking heads with Trust in the cut scenes, when my God role Trust is sunset with a light cap. I even sided with that sneaky bastard. I think he is holding out on us again.
 
My biggest disappointment with Beyond Light is Drifter cracking heads with Trust in the cut scenes, when my God role Trust is sunset with a light cap. I even sided with that sneaky bastard. I think he is holding out on us again.

Yeah, the trailers built up the Drifter/ Eris connection and then dumped them in a campsite on Hoth.

No Time To Explain is a pretty good weapon, Bungie's nerfed the Warlock's Super and melee (while needed, as a Warlock main this made me sad), Duality's pretty cool, and between BL and Season of the Hunt I have about 4,000 quests active at any one time.
 
I have a lot of time in collecting the weapons that got capped so I was a little sour. Luna’s, NF, Redrix, Revoker. I played a crap ton of crucible.

NTTE is a very nice pulse. Stars in Shadow is good too. I’m a bit of a hand cannon guy (also play Hunter so it fits the jumpy style) but I have always loved Vigilance Wing, especially with Saint 14 ornament for the sight. I’m not 100% sold on the rpm change on the hand cannons either. I do enjoy chasing the pieces of the stasis super, but not happy they locked parts behind team events.

Warlocks got kicked in the nuts on the nerf. They usually do. Hand held supernova, nova bomb, etc. I do have all 3 characters, I just can’t get the warlock jump down. That dawn blade dodge has me wanting to work on it though.
 
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